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← Path: Making your own digital products

In depth · 7 min read

Launch your first digital product small, in 14 days

Open to a small group first, collect questions and real results, then grow — less risk of building what nobody buys

A first launch doesn't have to be big. The goal is to get a first group of real users and learn what to fix before putting full effort into promotion.

Days 1–4: prepare just enough

  • A first version that solves one problem completely — it doesn't need every feature
  • A one-page quick-start guide and an example result
  • Test the buy → delivery path yourself once, on a computer and a phone

Days 5–7: tell before you sell

  • Share 2–3 free pieces of knowledge about the problem
  • Say openly that a product is coming and let interested people leave their name

Days 8–10: open to the first group

  • Open to those who signed up first, with a launch price that has a reason and a real end date
  • Message every buyer after 2–3 days of use: where did they get stuck, what result did they get

Days 11–14: adjust, then grow

  • Fix the points people ask about repeatedly and update the guide
  • Ask permission to use real feedback as reviews
  • Sum up the numbers — visitors, buyers, questions, time spent on support — then decide the next round

Before selling for real, the basics must be ready: a proper payment channel, a refund policy and care for customer data

Key points

  • Version one solves one problem fully, with a one-page guide
  • Tell people and let them sign up before launch
  • Open to a small group, collect questions and real reviews, then grow

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